Sync Hacks is a column dedicated to exploring new applications for Resilio Sync (aka BitTorrent Sync), as built by users like you. Resilio Sync is a free, unlimited, secure file-syncing app. If you’ve got an epic Sync idea, use-case or how-to, shoot us an email at team[at]resilio.com.
In this week’s Sync Hacks: Jorge Rodriguez (@VinoBS) explains how BitTorrent Sync helped his independent mod team share large game art assets and collaborate with the public.
From Jorge –
I’m one of the main developers for Double Action: Boogaloo. We used Dropbox for quite a long time to coordinate our efforts and we would have been happy with it if not for the size limits. Game art assets get rather large (~2.8 gigs, so far) and our repository is now more than 2 gigabytes. As an independent mod team, we didn’t have the resources to pay to upgrade.
That’s when we discovered BitTorrent Sync. We learned about BitTorrent Sync from this blog post, and figured it would solve our problems. BitTorrent Sync ended up working great for file-syncing, with the added benefit that there is no size limitation and no need to set up accounts.
A great thing about BitTorrent Sync is that we can publicly publish a read-only secret for all of our data. We run our project under an open development system and I like that anybody can access the source files for our art and send us improvements. We’ve gotten a lot of good improvements that way.
How to get a Read only secret:
In your Sync application
1. Right click the folder you want to share
2. Select Folder Preferences
3. Copy the Read only secret
4. Share that secret with others! (Any modifications a person with a Read only secret makes to the folder won’t be reflected in your folder)
I think BitTorrent Sync is great for game developers. No file size limits means that teams with smaller budgets or limited resources can still share as much as they want for free. File histories (with previous versions of your files) are stored on your hard drive. Not on the web. And read only secrets allow you to easily share large files so that anybody can access them – allowing you to get feedback from anyone.
Jorge Rodriguez (@VinoBS) is a student and indie game designer in San Diego.