Fast and Reliable Continuous Integration at Scale Using Resilio Connect & Jenkins for Global CI/CD

How to use Connect and Jenkins to improve software build delivery across your organization

Key in reliably delivering software builds and artifacts is a solution that automatically overcomes all possible errors without human intervention. Most systems are prone to failure. You should be certain that your synchronization set-up for CI/CD is designed for high reliability.

Real-Time Synchronization

How to implement a scalable real-time synchronization solution for any file, folder or app size, over any network infrastructure, if you can’t – or won’t – use the cloud. Introduction As the world becomes more distributed, the workflow between teams is increasingly complex. A common scenario is of several teams working from different locations, that […]

A DFSR Alternative: Fast & resilient P2P replication with Connect

DFSR, or distributed files system replication, is a feature of Windows Server for replicating files across several servers. Microsoft introduced this feature in Windows NT4.0 as an add-on, and it became a standard feature in Windows 2000 server and on. Basically, it was an attempt by a Microsoft to solve the complex problem of distributing […]

A GoodSync Alternative: Resilio Connect

Introduce P2P speed and flexibility into your backup and synchronization jobs GoodSync is a well-known backup and folder synchronization tool that is built on a standard client-server architecture. It does a solid job of transferring data and synchronizing two computers. GoodSync handles two major job types: synchronization and backup. The synchronization job makes sure a […]

What’s the difference between peer to peer and client server?

p2p vs client server

In this blog post, we will look into client-server architecture, compare it to peer-to-peer, and find out exactly when client-server is better than P2P. For those of you who aren’t willing to spend few minutes reading through the article, I’ll give an immediate answer – peer-to-peer is always better than client-server. The client-server architecture is […]